Alphonse Elric (
unerasable) wrote2012-09-27 10:31 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Entry tags:
into_spring app
Player Name: skarme
Player E-Mail: tsukaiblitzente [at] gmail.com
Player Plurk/DW:
blitzente /
blitzente
Character Name: Alphonse Elric
Character Canon: Fullmetal Alchemist (2003 anime)
Character Journal:
unerasable
Canon Point Character is Taken From: Shortly before the "present day" in the movie, when he's travelling around 1917 Amestris in search of leads on his brother.
Importing Game CR (Y/N and Which Game): N
Personality:
In a cast brimming with traumatic pasts and badly-concealed issues, Alphonse manages to stand out by being, all things considered, pretty well-adjusted. More than that, he's genuinely sweet. He's thoughtful, amiable, highly empathetic and almost unfailingly polite. All of these traits, in conjunction with a natural aversion to conflict, make him a born mediator - not to mention an experienced one, given how used he is to intervening on his more hotheaded older brother's behalf. But that isn't to say he's a pushover; he does have a temper, even if it's slow-burning, and although he may not be inclined to fight on his own behalf except as a last resort, he'll readily rise to the defense of other people.
On the other hand, his niceness isn't always necessarily a positive trait either. In fact, the same characteristics that let him get along with others so well can and do work against him. His capacity for empathy makes him trusting to a fault, and his dislike of conflict means he's willing to let the people he cares about get away with a lot, whether or not he'd otherwise have good reason to object. These tendencies don't generally make him gullible or naive as such - he's too intelligent for that - but they nevertheless leave him rather vulnerable to manipulation.
Manipulation of his actions or emotions, that is - his core beliefs are much less shakable. Al has a strongly codified moral sense, occasionally to the point of being judgmental. Given a choice, he'll always opt for what he thinks is right over what would benefit him personally. This makes him a foil to his brother in another sense; he doesn't just keep both of them together emotionally, he's also the one who makes sure neither of them loses sight of the bigger picture. Again, though, he can sometimes let his idealism get the better of him and neglect practical considerations altogether; this is a problem exacerbated by his amnesia, since he's forgotten most of his development and can't remember the consequences that similar decisions have had in the past. Moreover, he certainly isn't immune to his own moralising, which gives him a significant guilt complex - he's often alarmingly quick to beat himself up over his failings, perceived or actual. He isn't vocal about it, and it's not entirely negative in that it ensures he takes all of his responsibilities very seriously, but it easily leads to him all but breaking down if he's left to his own devices for too long without emotional support. Funnily enough, for someone who can keep other people figuratively anchored so reliably, he isn't great at doing it to himself at times.
Don't get the wrong impression, though - on the whole, he's a friendly, mature kid and remarkably grounded considering what he's lived through. Still, without his memories of the past five years, he is only a kid, and that can be taken advantage of.
Writing Sample:
On this particular morning, Alphonse woke from an uneasy dream to find a small, grey kitten perched on his chest, staring at him inquisitively.
Still disoriented, trying to recall why his head was resting on a bench instead of the bare wooden floor he seemed to remember hitting, he reached up to rub his eyes. This apparently wasn't interesting enough for the cat, which promptly sat down and started to wash its face.
Al smiled at it, a little weakly. What was an adorable fuzzball like this doing all the way out here, anyway? Mud on its paws aside, it looked much too well-groomed to be a stray. Not to mention well-fed - no wonder he'd felt so short of breath just before opening his eyes. And speaking of following that dream, he was pretty sure he'd need to get going soon if he wanted to catch the earliest train - but then he'd have to leave this cat on the street, all by itself.
"Let's take you home," he told it. It looked unimpressed, so he added, "I know, but it looks like it's going to rain soon. You don't want to be stuck outside in that if you already have somewhere to go, right?"
The cat just mewed. Good enough, he supposed.
He carefully pushed himself upright, cupping a hand under the kitten to make sure it didn't fall, then cradling it in both arms as he slid his feet back down off the bench. It really was cute - a wide-eyed ball of fluff gently warming his still-damp sleeves. If he couldn't find its owner in time...
But no, he had to try. He shook his head. "And besides," he said, standing up, "I think brother would get annoyed if he found out I spent money on food for you instead of me."
Yeah, he could try all day if he had to. The train could wait. After all, his brother wasn't getting any further away.
Character Special Abilities:
His most prominent special ability is one half of the series title - he's an alchemist, and a talented one at that. In this case, alchemy means reshaping or otherwise altering the composition of matter through the use of transmutation circles, which must be prepared beforehand according to certain rules. The most fundamental of these rules is called the principle of equivalent exchange, and essentially just states that he can't create matter out of nowhere. Another important fact is that human transmutation is almost always a really, really bad idea. Apart from those limiting factors, pretty much anything goes, though more complicated reactions will require more thought. In particular, transmutations don't have to conserve energy, for somewhat distasteful reasons that Alphonse isn't aware of.
A minor side-effect of studying alchemy is that he's used to memorising complex geometrical shapes and patterns. Not only that, he can draw them extremely quickly without sacrificing accuracy.
Complementing his alchemy, he has an extensive amount of martial arts training. His fighting style, like many of the things he does, tends to be careful and methodical.
So far, so unremarkable for the setting. However, due to his backstory, Al has the unique ability to alchemically bind parts of his soul to inanimate objects. Pretty much anything solid that he can touch or draw a transmutation circle around will work, but it's only useful if it has moving parts - legs, wheels, whatever. He normally uses this to create independently-acting golems, and can control a large number of such golems simultaneously while he goes off to do other things. However, the ability also allows him to "possess" a single object; it will then temporarily act as his body, which he can move, see out of and speak out of. For the duration of the connection, his actual body loses consciousness and seemingly falls asleep. Also, a fake blood seal will appear somewhere on the affected object's surface or inside until it wears off.
Finally, he's really good at locating stray cats... but that probably won't come up.
Items/Pets Characters Will Arrive With: A small amount of Amestrian money in a drawstring bag, plus the clothes he's wearing - the most notable of these are a pair of white gloves with transmutation circles embroidered on the palms (wearing them allows him to transmute things by clapping his hands together instead of preparing an entire circle each time) and a possibly familiar red duster with a flamel on the back.
Player E-Mail: tsukaiblitzente [at] gmail.com
Player Plurk/DW:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Character Name: Alphonse Elric
Character Canon: Fullmetal Alchemist (2003 anime)
Character Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Canon Point Character is Taken From: Shortly before the "present day" in the movie, when he's travelling around 1917 Amestris in search of leads on his brother.
Importing Game CR (Y/N and Which Game): N
Personality:
In a cast brimming with traumatic pasts and badly-concealed issues, Alphonse manages to stand out by being, all things considered, pretty well-adjusted. More than that, he's genuinely sweet. He's thoughtful, amiable, highly empathetic and almost unfailingly polite. All of these traits, in conjunction with a natural aversion to conflict, make him a born mediator - not to mention an experienced one, given how used he is to intervening on his more hotheaded older brother's behalf. But that isn't to say he's a pushover; he does have a temper, even if it's slow-burning, and although he may not be inclined to fight on his own behalf except as a last resort, he'll readily rise to the defense of other people.
On the other hand, his niceness isn't always necessarily a positive trait either. In fact, the same characteristics that let him get along with others so well can and do work against him. His capacity for empathy makes him trusting to a fault, and his dislike of conflict means he's willing to let the people he cares about get away with a lot, whether or not he'd otherwise have good reason to object. These tendencies don't generally make him gullible or naive as such - he's too intelligent for that - but they nevertheless leave him rather vulnerable to manipulation.
Manipulation of his actions or emotions, that is - his core beliefs are much less shakable. Al has a strongly codified moral sense, occasionally to the point of being judgmental. Given a choice, he'll always opt for what he thinks is right over what would benefit him personally. This makes him a foil to his brother in another sense; he doesn't just keep both of them together emotionally, he's also the one who makes sure neither of them loses sight of the bigger picture. Again, though, he can sometimes let his idealism get the better of him and neglect practical considerations altogether; this is a problem exacerbated by his amnesia, since he's forgotten most of his development and can't remember the consequences that similar decisions have had in the past. Moreover, he certainly isn't immune to his own moralising, which gives him a significant guilt complex - he's often alarmingly quick to beat himself up over his failings, perceived or actual. He isn't vocal about it, and it's not entirely negative in that it ensures he takes all of his responsibilities very seriously, but it easily leads to him all but breaking down if he's left to his own devices for too long without emotional support. Funnily enough, for someone who can keep other people figuratively anchored so reliably, he isn't great at doing it to himself at times.
Don't get the wrong impression, though - on the whole, he's a friendly, mature kid and remarkably grounded considering what he's lived through. Still, without his memories of the past five years, he is only a kid, and that can be taken advantage of.
Writing Sample:
On this particular morning, Alphonse woke from an uneasy dream to find a small, grey kitten perched on his chest, staring at him inquisitively.
Still disoriented, trying to recall why his head was resting on a bench instead of the bare wooden floor he seemed to remember hitting, he reached up to rub his eyes. This apparently wasn't interesting enough for the cat, which promptly sat down and started to wash its face.
Al smiled at it, a little weakly. What was an adorable fuzzball like this doing all the way out here, anyway? Mud on its paws aside, it looked much too well-groomed to be a stray. Not to mention well-fed - no wonder he'd felt so short of breath just before opening his eyes. And speaking of following that dream, he was pretty sure he'd need to get going soon if he wanted to catch the earliest train - but then he'd have to leave this cat on the street, all by itself.
"Let's take you home," he told it. It looked unimpressed, so he added, "I know, but it looks like it's going to rain soon. You don't want to be stuck outside in that if you already have somewhere to go, right?"
The cat just mewed. Good enough, he supposed.
He carefully pushed himself upright, cupping a hand under the kitten to make sure it didn't fall, then cradling it in both arms as he slid his feet back down off the bench. It really was cute - a wide-eyed ball of fluff gently warming his still-damp sleeves. If he couldn't find its owner in time...
But no, he had to try. He shook his head. "And besides," he said, standing up, "I think brother would get annoyed if he found out I spent money on food for you instead of me."
Yeah, he could try all day if he had to. The train could wait. After all, his brother wasn't getting any further away.
Character Special Abilities:
His most prominent special ability is one half of the series title - he's an alchemist, and a talented one at that. In this case, alchemy means reshaping or otherwise altering the composition of matter through the use of transmutation circles, which must be prepared beforehand according to certain rules. The most fundamental of these rules is called the principle of equivalent exchange, and essentially just states that he can't create matter out of nowhere. Another important fact is that human transmutation is almost always a really, really bad idea. Apart from those limiting factors, pretty much anything goes, though more complicated reactions will require more thought. In particular, transmutations don't have to conserve energy, for somewhat distasteful reasons that Alphonse isn't aware of.
A minor side-effect of studying alchemy is that he's used to memorising complex geometrical shapes and patterns. Not only that, he can draw them extremely quickly without sacrificing accuracy.
Complementing his alchemy, he has an extensive amount of martial arts training. His fighting style, like many of the things he does, tends to be careful and methodical.
So far, so unremarkable for the setting. However, due to his backstory, Al has the unique ability to alchemically bind parts of his soul to inanimate objects. Pretty much anything solid that he can touch or draw a transmutation circle around will work, but it's only useful if it has moving parts - legs, wheels, whatever. He normally uses this to create independently-acting golems, and can control a large number of such golems simultaneously while he goes off to do other things. However, the ability also allows him to "possess" a single object; it will then temporarily act as his body, which he can move, see out of and speak out of. For the duration of the connection, his actual body loses consciousness and seemingly falls asleep. Also, a fake blood seal will appear somewhere on the affected object's surface or inside until it wears off.
Finally, he's really good at locating stray cats... but that probably won't come up.
Items/Pets Characters Will Arrive With: A small amount of Amestrian money in a drawstring bag, plus the clothes he's wearing - the most notable of these are a pair of white gloves with transmutation circles embroidered on the palms (wearing them allows him to transmute things by clapping his hands together instead of preparing an entire circle each time) and a possibly familiar red duster with a flamel on the back.